That’s as good as it gets unless you find a way to raise the game’s FOV enough again.ģ. If that all sounds too confusing, just do the below without thinking about it further. Unfortunately the Star Citizen devs recently removed the ability to force a high FOV via console/ini, so compensating with ImageZoom is your next best bet to get an FOV that doesn’t make the game look zoomed/distorted in FullVR mode. Square resolutions only make sense in games that don’t require ImageZoom to compensate for missing FOV. Still not 100% perfect, but obviously way better. With that you only get top/bottom bars when ImageZoom is used. Hence you should set a 16:9 res in this particular case. If you set the game res to be square and then use the ImageZoom option in vorpX to compensate for missing FOV like necessary for SC you get borders on all sides, that’s how it works. I can’t really tell you anything fundamentally different than above twice already, sorry.
Always add about 5% or so horizontically. That can partially mess up G3D heuristics in some games. For a perfect solution you would have to find a way to raise FOV beyond the max value in the enu like it was possible in earlier SC versions.īTW: Never use exact square resolutions, even for FullVR games with a high enough FOV. That’s what the profile does per default. The easiest way to get it working in FullVR is sticking to a 16:9 res, max out the FOV in the game options, and then use an image zoom value of ~0.65 (at the expense of a reduced vertical FOV). That said: a square resolution would only make sense for the ‘FullVR’ play style with perfectly matched FOV, I’m not sure whether that is still possible with the latest SC version since unfortunately it doesn’t allow to set the FOV via ini/console freely anymore. The provided profile is meant for those you like to try the game nonetheless. Before I answer the question the usual Star Citizen disclaimer: the game is not officially supported due to its ever changing alpha status.